Click Here: Sports Gambling Apps and Teen Brains - Protect Young Eyes *Please note, that although we have found valuable information from an external web page for our blog post, we do not endorse all information, religious views and opinions posted on these third-party websites.
Click here: NFTs (Non-Fungible Tokens): What do Parents Need to Know? PYE (protectyoungeyes.com) *Please note, that although we have found valuable information from an external web page for our blog post, we do not endorse all information, religious views and opinions posted on these third-party websites.
Get details about your child’s digital activities. Bark is able to monitor content 24/7, limit access to inappropriate and distracting material, set healthy boundaries with custom screen time limits and location updates. Learn more about this filter by clicking on this link: https://www.safewise.com/blog/bark-parental-control-app-review/ *Please note, that although we have found valuable information from an external web page for our blog post, we do not endorse all information, religious views and opinions posted on these third-party websites.
Modern Media Articles | First NRC Modern Media Committee *Please note, that although we have found valuable information from an external web page for our blog post, we do not endorse all information, religious views and opinions posted on these third-party websites.
For most people, “metaverse” is a new word, and we’ve only heard it because of Mark Zuckerberg’s recent announcement that Facebook’s parent company is changing its name to Meta. The new name is a nod to the future. Meta is positioning itself as the first mover of a new digital universe. In his latest announcement, Mark Zuckerberg's "reality" is that he is going to move beyond Facebook with an alternative reality to real life that encompasses a Utopian life, that among other things will "one day let you show up in a virtual space as a full-bodied avatar, or as a hologram of yourself in a real-world living room of your friend who lives across the planet." What should the church and Christians think of these things? Following is one…
According to the webpage, oculus.com/quest-2/, Oculus Quest 2 is “an all-in-one headset filled with hundreds of unique experiences.” These experiences include playing games, doing a virtual tour of places around the world, and working out. It appears the main focus is to get teens and young adults to play games and “lose track of time” (also cited on their webpage). To “lose track of time” is a very dangerous reality many gamers face. Time is a God-given gift that He instructs us to use to seek Him. Ephesians 5:16 speaks about “redeeming the time, because the days are evil.” This tells us that we must be wise about how we spend our time. In regards to the gaming aspect and being “immersed” in a virtual reality, Oculus Quest 2 can…
https://heisfaithful.github.io/culture/2021/09/21/socialmedia.html *Please note, that although we have found valuable information from an external web page for our blog post, we do not endorse all information, religious views and opinions posted on these third-party websites.
Click here > Smartphones and Fallen Natures – The Fight of Faith (fightoffaithblog.com) *Please note, that although we have found valuable information from an external web page for our blog post, we do not endorse all information, religious views and opinions posted on these third-party websites.
Tinder is an online dating app used by 7.8 million people in the United States alone, making it the most popular dating app in the US. Of that, 75% are male, 24 % are female, and 30% are married. With those statistics, one can see where problems lie in using an online dating app, which, as correctly defined on the Tinder website is a “popular app for meeting people” and “the possibility of forming connections that could lead to more”, or as most users know it as a “hook-up” app. Here is a basic rundown of how Tinder works for a person. Once a user (supposed to be an 18 year age requirement) sets up their profile, Tinder can “match” them with other users. From there, the user ‘swipes right’…
It all started out as kids playing with stones → board/card games → then to video/computer games → consoles/mobile games. Some of the benefits of gaming are: strengthens relationships, reduces stress, encourages laughterincreases brain function and sharpens our mindsteaches patience and how to set goalsenhances creativity and self confidence One of the most amazing benefits of playing board games is that it pulls people out of the digital world. Board games engage us in activities that do not involve staring at a screen. What does “gaming” mean today? It refers to playing electronic games on a screen as regular gameplay or possibly a hobby. A person who is into gaming is often called a gamer. 65% of American adults play video games with 60% playing at least once a day. …